Video Games, Game Dev, Updates Hani Amir Video Games, Game Dev, Updates Hani Amir

State of #ProjectBokkuraa as of July 31st 2019

A devlog for game I'm working on. It is being developed using Unity 2019.

This play through demonstrates the basic tutorial level. Our protagonist (Haa) has to find some coconuts and tuna for their older brother Shaviyani. Over the course of the game, Haa will travel south from their home in Maliku to the capital Male’ in an adventure that will span the length of the Maldives atolls. Or as best as I can approximate as a 2D pixel art side scrolling sub-marining fish em’ up anyways.

As you can see I’ve still got a really long way to go. However it feels really good even getting this much accomplished as this is by far the most complicated thing I’ve ever worked on with Unity or even game development wise in general.

All of the sounds are just place holder for now and were created with Bfxr.

All of the pixel art was created by myself using Pixaki on an iPad. You can see some of the assets I’ve created so far below.


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Game Dev, Tutorials, Video Games Hani Amir Game Dev, Tutorials, Video Games Hani Amir

Pixel Art Animation basics - 5 classic side scrolling walking / running animations from the SNES era

I'm in the process of learning how to animate my pixel art and decided to have a look at some of the classics.

I'm in the process of learning how to animate my pixel art and decided to have a look at some of the classics. I extracted these animations using ZSNES and turning off all the layers except the sprite layer (by pressing numbers 1-5 on the keyboard) and recording it at 60fps using OBS. i then imported the resulting video file into Adobe Photoshop CC and trimmed it until I ended up with a loop. I then exported this as a gif. Below each gif I have included a spritesheet of the individual frames as these are helpful in seeing how each animation actually works. Pay attention to how long each individual frame is used to create different sets of movements. I hope this is helpful for other people learning to do the same. This is for educational use only and all copyright belongs to Nintendo and the respective developers of each game. 

01. Super Mario World

Frames: 12
Sets: 2

Nintendos work on this is a thing of minimalistic genius. Pretty much just 2 stills that last 6 seconds each create one of the most iconic running animations the world has ever seen. 

02. Contra III

Frames: 48
Sets: 6

This animation uses 6 sets of "legs", with each spanning 8 frames of animation. The legs for each set does not change. It is interesting how it still produces the illusion of smooth motion. Note the subtle kickback animation on his upper body from the gun shots. 

03. Megaman X3

Frames: 26
Sets: 10

This is one of my favourite pixel art animations of all time. I love the clean lines and dynamic movement. It really doesn't get much better than this. 

04. Earthworm Jim 

Frames: 48
Sets: 14

This animation has the same amount of frames as the example from Contra III but is much more complex. It covneys the "squishiness" of the character quite well. 

05. Aladdin 

Frames: 38
Sets: 12

Another complex animation. Disney has done great work capturing the essence of the animated film in such a low resolution. Note how Aladdin's hair is synced to the point where he switches legs. 


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Game Dev, satire, Downloads, Video Games Hani Amir Game Dev, satire, Downloads, Video Games Hani Amir

Mausteroids.exe - An asteroids clone featuring Maumoon Abdul Gayoom

This is a game I created using GMS following Sean Spaulding's excellent tutorials. It's expanded quite heavily upon from what you get just following the tutorial, with too many additions to count, but is far from finished. Since I don't plan on working on it anymore I've decided to upload it for novelty's sake.  Currently the objective of the game is survive 30 waves - one for each year of Maumoon's dictatorship. The game is boring, repetitive and gruelling. Just like living in a dictatorship, hooray! All of the pixel art was hand drawn using Pixaki. The music is a loop of my songs "Male' City" and "Space Cadet". Most of the sound effects were created using Bfxr.

 

You can download a windows exe here: 

Mausteroids.exe
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satire, Game Dev, Video Games Hani Amir satire, Game Dev, Video Games Hani Amir

Third World Democracy Simulator v0.13

A satirical cookie clicker type game that I am working on using Orteil's Idle Game Maker. So far you can bribe all your way upto your very own political party. 500,000 votes gets the "winning achievement". Future plans include adding resorts and various shady politicians. Feedback, thoughts and ideas much appreciated! 

You can play the game here:  http://orteil.dashnet.org/experiments/idlegamemaker/?game=7tW6EsUC
 

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